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In this case, you earn parts for another bonus discussed below.Īnother mini-game, called Chuppa Chuppa, has you darting through smaller stages with the help of animals that launch you with their snouts. One of them, Mui Mui Crane, plays exactly like the arcade classic where you guide a robotic crane over prizes to see which one you can score. By collecting different kinds of fruit, you unlock a trio of mini-games. Not only that, there's more to the game than the main quest. Most games have hidden content, but few games actually deserve the time required to find everything. The game practically forces you to play and re-play every stage to find all the fruit and Mui Mui (little hidden creatures) until there's nothing left to uncover. You catch yourself wondering when developers will run out of steam or when the game will plummet into a repetitious bore, but it never happens. Though at first it doesn't seem that way. Best of all, they never feel repetitive, since they change often, just like everything else in the game. If you remember those old handheld water games (the kind where air pressure would send plastic balls through spinning wheels and levers), it's kind of like that. Regardless, every place has an array of funky, yet function and very fun mechanisms to get you from one place to another.īouncing and rolling along is fun in itself, but using these contraptions to blast through the game is really where Locoroco shines. Each stage presents new obstacles, such as giant beach balls on the sandy levels to slippery intestines when playing inside an animal's stomach. You also spend time sliding through arctic vistas and trekking through assorted jungles and deserts. Others have a darker, Halloween-like tone and have you dodge ghoulish hands that reach out and try to grab you. For instance, certain levels take place at the beach, where you need to navigate sand dunes and puddles of water. Each stage has a specific theme, which reaches from the visuals and music down to the way they actually work. The environments themselves deserve a bulk of the credit, as they keep the game from feeling stale. Again, a simple mechanic that developers put to brilliant use.
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This lets you access special areas that require you to be a certain size, plus it lets you snatch those hard-to-reach pieces of fruit that only an army of tiny Locoroco can reach. The bigger you are, the more pieces you break into. This ties into the second ability, which lets you break the Locoroco into smaller blobs by tapping the circle button. First, they grow by eating fruit, so you need to find as many as possible. Simply rolling and jumping won't get you far, though, and you need to use the Locoroco's special abilities. Even more important than that, the game happens to be highly addictive and ridiculously fun. It's not simplistic so much as it's refreshingly elegant. There's more to the game, but in terms of getting anywhere, it's tilt left or right, jump or roll. That's literally as complicated as navigation ever gets. Your globular friends then lazily roll downhill or, if you want them to jump uphill, you can just tap both shoulder buttons at the same time.

You do this by pressing the two shoulder buttons, depending on what direction you want the environment to go. In a way, it feels like you're a god holding a planet, and whenever you want the Locoroco to roll in a direction, you merely tilt the whole world. Plus, you never control the Locoroco at all, only their environment.

Where most gamers can only fathom what it's like to steer a bi-pedal, two-dimensional character through a stage, it's a completely different story here.

Where it changes has everything to do with how you reach the exit.

In this regard Locoroco behaves like any other 2D platformer. Your goal remains the same through all 40 stages and five worlds of the game. The goal in every level sees you steer the Locoroco - smiling blobs of goo - to an exit. Locoroco is funny, quirky, accessible and altogether unique just the thing you want in your pocket when waiting for the bus. Everything from its hallucinatory visual presentation and infectious soundtrack, to the layout of its menu and interface, has more personality than half of the system's library combined.
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Locoroco adds a dash of spice missing from the PSP library. Though at first all you see is lunacy - colorful, magnificent lunacy.
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And just to be clear, uniqueness isn't what makes Locoroco a success it's the fact that it works as a wholly entertaining portable product. Hell, it plays unlike most games in existence, for that matter. It plays unlike any other game on the PSP. It's a strange and unique concept that comes at a time when Sony's handheld has come under fire as a system of hand-me-downs. Think of interactive lava lamps spliced with traditional platform gameplay and you have Locoroco.
